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Runtime Evolution for Online Gaming: A Case Study using JBoss and Drools

Lookup NU author(s): Professor Graham MorganORCiD


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In this paper we describe a rule based approach to online game development. Our goal is to ease the evolution of an online game by allowing far reaching change in gaming scenarios after game deployment has occurred and during game play. This is achieved by making use of a rules based engine (Drools) within the JBoss platform. We use a simple gaming scenario to demonstrate how far reaching change is possible without the difficulty of altering program code when rules are separated out from other application level logic.

Publication metadata

Author(s): Zhu L, Morgan G

Editor(s): Merabti, M.

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: GDTW: 6th International Game Design and Technology Workshop and Conference

Year of Conference: 2008

Pages: 55-65

Publisher: School of Computing and Mathematical Sciences, Liverpool John Moores University