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Scalable Massively Multiplayer Online Games

Lookup NU author(s): Professor Graham MorganORCiD



We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided by the clustering of servers in the development of a message dissemination scheme that may scale to satisfy the requirements of many thousands of players.

Publication metadata

Author(s): Morgan G

Publication type: Report

Publication status: Published

Series Title: School of Computing Science Technical Report Series

Year: 2005

Pages: 10

Print publication date: 01/02/2005

Source Publication Date: February 2005

Report Number: 888

Institution: School of Computing Science, University of Newcastle upon Tyne

Place Published: Newcastle upon Tyne