Browse by author
Lookup NU author(s): Professor Graham MorganORCiD
Full text for this publication is not currently held within this repository. Alternative links are provided below where available.
The arrival, in the past decade, of commercially successful virtual worlds used for online gaming and social interaction has emphasized the need for a concerted research effort in this media. A pressing problem is that of incorporating ever more elaborate gaming scenarios into virtual worlds while ensuring player numbers can be measured in the millions. This problem reaches across a number of research areas in computing science and has already received attention from the research community in its own right. In this chapter, the major problems associated to the provisioning of expected player interaction in large-scale virtual worlds is described together with how research efforts may tackle such problems. Conclusions are drawn from observations of related work and a number of future challenges highlighted. © 2009 Elsevier Inc. All rights reserved.
Author(s): Morgan G
Editor(s): Zelkowitz, MV
Publication type: Book Chapter
Publication status: Published
Book Title: Social Networking and the Web
Series Title: Advances in Computers
Publisher: Academic Press
Place Published: Burlington, MA; London
Library holdings: Search Newcastle University Library for this item