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Play Online, Work Better? Spillover of Active Learning and Transformational Leadership

Lookup NU author(s): Professor Savvas PapagiannidisORCiD


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In this 1-month, longitudinal study we examined how participating in massively multiplayer online role playing games affects users’ real life employment. For 79 employees, we tested spillover effects from gaming to work in relation to active learning and transformational leadership. Furthermore, we investigated the moderating role of game performance in these spillover effects. Analyses showed that active learning spills over from game to work only under conditions of enhanced game performance, while bad performance reduces this effect. Furthermore, results supported the direct spillover of transformational leadership, as well as the boosting effect of high game performance in this spillover. These results provide further insights with regard to spillover effects and suggest that virtual games may be of relevance for the development of new organizational training techniques.

Publication metadata

Author(s): Xanthopoulou D, Papagiannidis S

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: European Association of Work and Organizational Psychology

Year of Conference: 2011