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Architectural cinematographer: An initial approach to experiential design in virtual worlds

Lookup NU author(s): Dr Carlos CalderonORCiD

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Abstract

This paper presents a paradigm for the generation of, camera placements for architectural virtual environments as a method of enhancing the user's experience and as a way of facilitating file understanding of architectural designs. This paper reports on an initial prototype of a real-time cinematic control camera engine which enables the creation of architectural walkthroughs with a narrative structure. Currently, there is neither software nor a Structured approach which facilitates this in architectural visualisations. The paper discusses the potential of our approach; analyses the technical and application domain challenges; examines its Current limitations using well known architectural design concepts such as rhythm.


Publication metadata

Author(s): Calderon C, Worley N, Nyman K

Editor(s): Martens, B., Brown, A.

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: 11th International Conference on Computer Aided Architectural Design Futures

Year of Conference: 2005

Pages: 135-144

Publisher: Springer

URL: http://dx.doi.org/10.1007/1-4020-3698-1_12

DOI: 10.1007/1-4020-3698-1_12

Library holdings: Search Newcastle University Library for this item

ISBN: 9781402034602


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