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Lookup NU author(s): Dr Gary Ushaw,
Professor Graham MorganORCiD
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This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.
Author(s): Goulding D, Smith R, Clark L, Ushaw G, Morgan G
Publication type: Report
Publication status: Published
Series Title: School of Computing Science Technical Report Series
Print publication date: 01/03/2012
Source Publication Date: March 2012
Report Number: 1319
Institution: School of Computing Science, University of Newcastle upon Tyne
Place Published: Newcastle upon Tyne