Toggle Main Menu Toggle Search

Open Access padlockePrints

Real-time ambient occlusion on the Playstation 3

Lookup NU author(s): Dr Gary Ushaw, Professor Graham MorganORCiD

Downloads


Licence

This is the final published version of a report that has been published in its final definitive form by School of Computing Science, University of Newcastle upon Tyne, 2012.

For re-use rights please refer to the publisher's terms and conditions.


Abstract

This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.


Publication metadata

Author(s): Goulding D, Smith R, Clark L, Ushaw G, Morgan G

Publication type: Report

Publication status: Published

Series Title: School of Computing Science Technical Report Series

Year: 2012

Pages: 7

Print publication date: 01/03/2012

Source Publication Date: March 2012

Report Number: 1319

Institution: School of Computing Science, University of Newcastle upon Tyne

Place Published: Newcastle upon Tyne

URL: http://www.cs.ncl.ac.uk/publications/trs/papers/1319.pdf


Share