Browse by author
Lookup NU author(s): Professor Atau Tanaka, Lalya Gaye, Ranald Richardson
Full text for this publication is not currently held within this repository. Alternative links are provided below where available.
We apply techniques drawn from interactive media art in fieldwork for social inclusion. Advanced mobile media and grassroots DIY techniques are used to bring creative practice with digital media into community based outreach work. We use these techniques in a participatory context that encourages the co-production of cultural output. We triangulate across artistic practice, technology engineering, and the social sciences to leverage methods from digital media art practice in contexts that result in social innovation.
Author(s): Tanaka A, Gaye L, Richardson R
Editor(s): Nakatsu, R., Tosa, N., Naghdy, F., Wong, K.W., Codognet, P.
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: Cultural Computing: 2nd IFIP TC 14 Entertainment Computing Symposium (ECS)
Year of Conference: 2010
Pages: 169-178
ISSN: 1868-4238
Publisher: Springer
Library holdings: Search Newcastle University Library for this item
Series Title: IFIP Advances in Information and Communication Technology
ISBN: 9783642152139