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Lookup NU author(s): Dr William Blewitt, Dr Gary Ushaw, Professor Graham MorganORCiD
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This paper reviews developments in general purpose computing on graphics processor units (GPGPU computing) from the perspective of video-game-related artificial intelligence (AI). We present an overview of the field, beginning with early shader language solutions and continuing to discuss three accessible platforms for GPGPU development: CUDA, OpenCL, and Direct Compute. Consideration is given to the commercial and practical realities which hinder the adoption of GPGPU solutions within video game AI, and developments in GPGPU computing directly relevant to common AI practices within the video games industry are reviewed in depth.
Author(s): Blewitt W, Ushaw G, Morgan G
Publication type: Article
Publication status: Published
Journal: IEEE Transactions on Computational Intelligence and AI in Games
Year: 2013
Volume: 5
Issue: 3
Pages: 265-275
Print publication date: 15/04/2013
ISSN (print): 1943-068X
ISSN (electronic): 1943-0698
Publisher: IEEE
URL: http://dx.doi.org/10.1109/TCIAIG.2013.2258156
DOI: 10.1109/TCIAIG.2013.2258156
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