Browse by author
Lookup NU author(s): Professor Savvas PapagiannidisORCiD,
Professor Michael Bourlakis
Full text for this publication is not currently held within this repository. Alternative links are provided below where available.
In the past few years virtual worlds have become increasingly popular, often hosting, in addition to gaming and social activities, commercial activities that can potentially not just cater for in-world demand but also go beyond the virtual environment’s boundaries. The purpose of this paper is to examine the determinants of users’ simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement was examined in relation to enjoyment and satisfaction, including the role of satisfaction in purchasing the real product. An experimental quantitative approach was followed, testing three models of constructing user experience. Our empirical analysis examined confounding factors of a simulated retail experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Engagement and enjoyment were found to positively influence user satisfaction when choosing clothing products and, in turn, user satisfaction was found to positively influence purchasing intention for these products.
Author(s): Papagiannidis S, Pantano E, See-To E, Bourlakis M
Publication type: Article
Publication status: Published
Journal: Journal of Marketing Management
Print publication date: 01/11/2013
Online publication date: 05/09/2013
ISSN (print): 0267-257X
ISSN (electronic): 1472-1376
Altmetrics provided by Altmetric