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Lookup NU author(s): Dr Jonathan Hook, Professor Patrick OlivierORCiD
This is the authors' accepted manuscript of a conference proceedings (inc. abstract) that has been published in its final definitive form by Springer, 2013.
For re-use rights please refer to the publisher's terms and conditions.
The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
Author(s): Hook J, Hjermitslev T, Iversen O, Olivier P
Editor(s): Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: Human-Computer Interaction - INTERACT 2013: 14th IFIP TC 13 Conference on Human-Computer Interaction
Year of Conference: 2013
Pages: 624-641
Date deposited: 18/06/2013
ISSN: 0302-9743
Publisher: Springer
URL: https://doi.org/10.1007/978-3-642-40480-1_44
DOI: 10.1007/978-3-642-40480-1_44
Library holdings: Search Newcastle University Library for this item
Series Title: Lecture Notes in Computer Science
ISBN: 9783642404795