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The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

Lookup NU author(s): Dr Jonathan Hook, Professor Patrick OlivierORCiD



This is the authors' accepted manuscript of a conference proceedings (inc. abstract) that has been published in its final definitive form by Springer, 2013.

For re-use rights please refer to the publisher's terms and conditions.


The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.

Publication metadata

Author(s): Hook J, Hjermitslev T, Iversen O, Olivier P

Editor(s): Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: Human-Computer Interaction - INTERACT 2013: 14th IFIP TC 13 Conference on Human-Computer Interaction

Year of Conference: 2013

Pages: 624-641

Date deposited: 18/06/2013

ISSN: 0302-9743

Publisher: Springer


DOI: 10.1007/978-3-642-40480-1_44

Library holdings: Search Newcastle University Library for this item

Series Title: Lecture Notes in Computer Science

ISBN: 9783642404795