Toggle Main Menu Toggle Search

Open Access padlockePrints

Stereoscopy and the Human Visual System

Lookup NU author(s): Professor Jenny Read

Downloads

Full text for this publication is not currently held within this repository. Alternative links are provided below where available.


Abstract

Stereoscopic displays have become important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, and computer-assisted design. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. In these applications for stereo, three-dimensional (3D) imagery should create a faithful impression of the 3D structure of the scene being portrayed. In addition, the viewer should be comfortable and not leave the experience with eye fatigue or a headache. Finally, the presentation of the stereo images should not create temporal artifacts like flicker or motion judder. This paper reviews current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: (1) getting the geometry right, (2) depth cue interactions in stereo 3D media, (3) focusing and fixating on stereo images, and (4) how temporal presentation protocols affect flicker, motion artifacts, and depth distortion.


Publication metadata

Author(s): Banks MS, Read JCA, Allison RS, Watt SJ

Publication type: Article

Publication status: Published

Journal: SMPTE Motion Imaging Journal

Year: 2012

Volume: 121

Issue: 4

Pages: 24-43

Print publication date: 01/05/2012

ISSN (print): 0036-1682

ISSN (electronic): 2160-2492

Publisher: Society of Motion Picture and Television Engineers

URL: http://dx.doi.org/10.5594/j18173

DOI: 10.5594/j18173


Altmetrics

Altmetrics provided by Altmetric


Actions

Find at Newcastle University icon    Link to this publication


Share