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Lookup NU author(s): Dr Hugh Dauncey
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This paper looks at the interplay between creative industries' and cultural policy' in France. We analyse how university stakeholder communities in the field of elite vocational training schools for applied arts' such as Bande dessinee (comics and animation) and videogaming negotiate the over simplistically reified relationship between public policies in the arts and the creative sector. The analysis relates the case-studies' of the ENJMIN (a national videogames school in Angouleme) to the long-standing French technocratic traditions of creating elite graduate schools in all fields of public policy, and, increasingly, in the creative sector. The study assesses the tension between the speed of response of policy in a rapidly changing economic environment and the creation of institutions that are supportive and respective and can deliver in a sustainable and substantial way. The paper explores how French policy manages the conflict between complex HE institutions involving loosely coupled communities with varying degrees of mutual commitment and self-identification and the creative industries as a complex, politically charged, and often emotionally laden field.
Author(s): Benneworth P, Dauncey H
Publication type: Article
Publication status: Published
Journal: International Journal of Cultural Policy
Year: 2016
Volume: 22
Issue: 1
Pages: 80-99
Print publication date: 01/01/2016
Online publication date: 09/11/2014
Acceptance date: 09/11/2014
ISSN (print): 1028-6632
ISSN (electronic): 1477-2833
Publisher: Routledge
URL: http://dx.doi.org/10.1080/10286632.2015.1101083
DOI: 10.1080/10286632.2015.1101083
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