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Lookup NU author(s): Professor Feng Li
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Game Intelligence is knowledge gained by the player or by analysing the data players generate by playing digital games. Serious games for education, raising public awarenesss or changing the players' behaviour are well established and have provided Game Intelligence for decades [1]. However, more recently a trend has begun, inspired by the success of FoldIt [2], [3], of developing games for scientific discovery. These games lower the barrier of entry to complex scientific topics, allowing garners to contribute to cutting edge research. We argue that this approach is currently underutilized and explore a vision where these games have wider impact. Furthermore, we will discuss the potential of extracting Game Intelligence from games designed originally for entertainment, potentially making all games into scientific discovery games.
Author(s): Devlin S, Cowling PI, Kudenko D, Goumagias N, Nucciareli A, Cabras I, Fernandes KJ, Li F
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: 2014 IEEE Conference on Computational Intelligence and Games
Year of Conference: 2014
Print publication date: 01/01/2014
Online publication date: 23/10/2014
Acceptance date: 26/08/2014
Publisher: IEEE
URL: https://doi.org/10.1109/CIG.2014.6932917
DOI: 10.1109/CIG.2014.6932917