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Perceptual compensation mechanisms when viewing stereoscopic 3D from an oblique angle

Lookup NU author(s): Paul Hands, Professor Jenny ReadORCiD


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Mathematically, 3D content should appear distorted unless viewed from the position the content was produced for. However, 3D content regularly gets viewed from incorrect angles, not perpendicular to the screen as intended. This distortion is not noticed, or at least does not affect the impression of 3D. This may be because a compensation mechanism known to exist with 2D content extends to 3D.Using canonical-form testing, we show that 3D content can appear warped when viewed from oblique angles, but the effect is small and non-stereo cues help to restore the effect. © 2013 IEEE.

Publication metadata

Author(s): Hands P, Read JCA

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: 2013 International Conference on 3D Imaging, IC3D 2013 - Proceedings

Year of Conference: 2013

Online publication date: 15/05/2014

Publisher: IEEE Computer Society


DOI: 10.1109/IC3D.2013.6732086

Library holdings: Search Newcastle University Library for this item

ISBN: 9781479932030