Toggle Main Menu Toggle Search

Open Access padlockePrints

Utilisation of video game physics techniques in real time simulation of the wheel rail interface for predicted derailment of rail vehicles

Lookup NU author(s): Dr Mike Simpson, Dr William Blewitt, Dr Gary Ushaw, Professor Graham MorganORCiD

Downloads

Full text for this publication is not currently held within this repository. Alternative links are provided below where available.


Abstract

© 2014 EUROSIS-ETI. We apply real time physics techniques from video game development to the simulation of rail vehicles for rapid analysis of the stability of the wheel rail interface. We introduce a fast simulation algorithm for the wheel rail interface, using a spline-based approach to approximate the gravitational stiffness force. We compare our simulation to results achieved from solving the Nadal equation for a range of rail vehicle speeds. We extend the technique to multiple railway bogies, and use the simulation to gather data on flange collisions. As we use a physics library and techniques designed for real time gaining, our results are achieved considerably more quickly than rail industry standard simulations, allowing for multiple scenarios to be modelled and analysed.


Publication metadata

Author(s): Simpson M, Blewitt W, Ushaw G, Morgan G

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: 15th International Conference on Intelligent Games and Simulation, GAME-ON 2014

Year of Conference: 2014

Pages: 25-29

Acceptance date: 01/01/1900

Publisher: EUROSIS

Library holdings: Search Newcastle University Library for this item

ISBN: 9789077381854


Share