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Lookup NU author(s): Reuben Kirkham
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We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.
Author(s): Kirkham R, Blum J, Brown M
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14)
Year of Conference: 2014
Pages: 1507-1512
Online publication date: 26/04/2014
Acceptance date: 01/01/1900
Publisher: ACM
URL: https://doi.org/10.1145/2559206.2581312
DOI: 10.1145/2559206.2581312
Library holdings: Search Newcastle University Library for this item
ISBN: 9781450324748