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Playful science: Deriving computer games from complex systems

Lookup NU author(s): Reuben Kirkham


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We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.

Publication metadata

Author(s): Kirkham R, Blum J, Brown M

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14)

Year of Conference: 2014

Pages: 1507-1512

Online publication date: 26/04/2014

Acceptance date: 01/01/1900

Publisher: ACM


DOI: 10.1145/2559206.2581312

Library holdings: Search Newcastle University Library for this item

ISBN: 9781450324748