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Lookup NU author(s): Dr Gary Ushaw, Dr Craig Sharp, Jessica Hugill, Sheima Rafiq, Carla Black, Therese Casanova, Dr Kathleen Vancleef, Professor Jenny ReadORCiD, Professor Graham MorganORCiD
This is the authors' accepted manuscript of a conference proceedings (inc. abstract) that has been published in its final definitive form by ACM, 2017.
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Mass provision of healthcare through a digital medium can be greatly enhanced by the use of serious games. The accessibility and engagement provided by a serious game to the subject can significantly increase participation. The commercial games industry employs numerous techniques to analyse soft data collected from early users of an application to evolve the application itself and improve the experience of playing it. A game for mass stereoacuity testing of young children is used as a case study in this paper, to illustrate how soft feedback can be used to improve the effectiveness of a clinical trial. The key to the approach is identified as rapid incremental evolution of the application and trial protocol in a manner which increases the amount and usefulness of soft data collected, and reacts to issues identified in the soft data in a timely fashion. It is hoped that the approach can be adopted for a wide range of digital applications for mass health provision.
Author(s): Ushaw G, Sharp C, Hugill J, Rafiq S, Black C, Casanova T, Vancleef K, Read J, Morgan G
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: Proceedings of the 2017 International Conference on Digital Health (DH '17)
Year of Conference: 2017
Pages: 216-220
Online publication date: 02/07/2017
Acceptance date: 02/05/2017
Date deposited: 24/05/2017
Publisher: ACM
URL: https://doi.org/10.1145/3079452.3079496
DOI: 10.1145/3079452.3079496
Library holdings: Search Newcastle University Library for this item
ISBN: 9781450352499