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Engaging self-powered environmental sensors via serious gaming

Lookup NU author(s): Dr Michele Pozzi, Pavlos Sgardelis


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© Springer International Publishing AG 2018. The monitoring of the Urban Environment requires the placement of many sensors around the City. Regular replacement of batteries is a significant additional cost. Can we enlist the public to keep the sensors charged, while keeping it entertained and engaged? The gamification of energy generation aims at inviting members of the public to interact with the energy generating device (EGD) to ensure that environmental sensors are constantly powered. As a collateral benefit, the physical and emotional involvement of the public with the EGD and the game are expected to raise their awareness and acceptance of environmental monitoring. Here we introduce the development of a hand-powered EGD and its installation on Newcastle University Campus.

Publication metadata

Author(s): Pozzi M, Sgardelis P

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: ApplePies 2016: Applications in Electronics Pervading Industry, Environment and Society

Year of Conference: 2016

Pages: 34-40

Print publication date: 04/06/2017

Online publication date: 04/06/2017

Acceptance date: 02/04/2016

ISSN: 1876-1100

Publisher: Springer Verlag


DOI: 10.1007/978-3-319-55071-8_5

Library holdings: Search Newcastle University Library for this item

Series Title: Lecture Notes in Electrical Engineering

ISBN: 9783319550701