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Lookup NU author(s): Matthew Wood,
Dr Madeline Balaam
This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).
© 2017 Copyright is held by the owner/author(s). In this paper, we describe a user-centred design process, where we engaged with 58 adolescents over an 18-month period to design and evaluate a multiplayer mobile game which prompts peer-led interactions around sex and sexuality. Engagement with our design process, and response to our game, has been enthusiastic, highlighting the rich opportunities for HCI to contribute constructively to how HCI may contribute to sexual health in adolescents. Based on our experiences we discuss three lessons learnt: lightweight digital approaches can be extremely successful at facilitating talk among young people about sex; sharing control of the conversation between all stakeholders is a fair and achievable approach; even problematic interactions can be opportunities to talk about sex.
Author(s): Wood M, Wood G, Balaam M
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children
Year of Conference: 2017
Online publication date: 27/06/2017
Acceptance date: 02/04/2016
Date deposited: 09/08/2017
Publisher: Association for Computing Machinery, Inc
Data Source Location: http://dx.doi.org/10.17634/154300-46
Library holdings: Search Newcastle University Library for this item