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Lookup NU author(s): Dr Danilo Di Mascio
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© Springer International Publishing AG 2017. The use of serious games in participatory design activities in architecture and planning has received growing attention in recent years. Their alternative ways of representing and communicating information have the potential to make the learning process more interesting and playful and hence more effective. This book chapter presents an alternative way to establish a dialogue between designers and citizens and raise citizens’ awareness of the urban environment and its architectural representation through the creation of an ‘Architectural Portal of People’s Narratives’ using a game engine. The research presents a theoretical, methodological and technical approach. The literature review includes definitions of participatory design and related issues, the use of 3D city models as participatory tools, 3d representations of city in videogames, and serious games as participatory tools. The final part of the chapter deals with the main points of the development process of the virtual Grainger Street (Newcastle upon Tyne, UK).
Author(s): Di Mascio D, Dalton R
Editor(s): Ma M; Oikonomou A
Publication type: Book Chapter
Publication status: Published
Book Title: Serious Games and Edutainment Applications: Volume II
Year: 2017
Pages: 433-454
Print publication date: 13/03/2017
Online publication date: 04/03/2017
Acceptance date: 02/04/2016
Publisher: Springer International Publishing
Place Published: Cham
URL: https://doi.org/10.1007/978-3-319-51645-5_20
DOI: 10.1007/978-3-319-51645-5_20
Notes: 9783319516431 print ISBN
Library holdings: Search Newcastle University Library for this item
ISBN: 9783319516455