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Lookup NU author(s): Dr Jan Smeddinck
This is the authors' accepted manuscript of a conference proceedings (inc. abstract) that has been published in its final definitive form by Association for Computing Machinery, 2020.
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Questionnaires are among the most common research tools in virtual reality (VR) evaluations and user studies. However, transitioning from virtual worlds to the physical world to respond to VR experience questionnaires can potentially lead to systematic biases. Administering questionnaires in VR (inVRQs) is becoming more common in contemporary research. This is based on the intuitive notion that inVRQs may ease participation, reduce the Break in Presence (BIP) and avoid biases. In this paper, we perform a systematic investigation into the effects of interrupting the VR experience through questionnaires using physiological data as a continuous and objective measure of presence. In a user study (n=50), we evaluated question-asking procedures using a VR shooter with two different levels of immersion. The users rated their player experience with a questionnaire either inside or outside of VR. Our results indicate a reduced BIP for the employed inVRQ without affecting the self-reported player experience.
Author(s): Putze S, Alexandrovsky D, Putze F, Hoeffner S, Smeddinck JD, Malaka R
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: CHI Conference on Human Factors in Computing Systems (CHI '20)
Year of Conference: 2020
Online publication date: 25/04/2020
Acceptance date: 29/11/2019
Date deposited: 29/04/2020
Publisher: Association for Computing Machinery
Library holdings: Search Newcastle University Library for this item
Series Title: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems