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Lookup NU author(s): Dr Jan SmeddinckORCiD
This is the authors' accepted manuscript of a conference proceedings (inc. abstract) that has been published in its final definitive form by Association for Computing Machinery, 2020.
For re-use rights please refer to the publisher's terms and conditions.
Overcoming a range of challenges that traditional therapy faces, VRET yields great potential for the treatment of phobias such as acrophobia, the fear of heights. We investigate this potential and present playful user-generated treatment (PUT), a novel game-based approach for VRET. Based on a requirement analysis consisting of a literature review and semi-structured interviews with professional therapists, we designed and implemented the PUT concept as a two-step VR game design. To validate our approach, we conducted two studies. (1) In a study with 31 non-acrophobic subjects, we investigated the effect of content creation on player experience, motivation and height perception, and (2) in an online survey, we collected feedback from professional therapists. Both studies reveal that the PUT approach is well applicable. In particular, the analysis of the user study shows that the design phase leads to increased interest and enjoyment without notably influencing affective measures during the exposure session. Our work can help guiding researchers and practitioners at the intersection of game design and exposure therapy.
Author(s): Alexandrovsky D, Volkmar G, Spliethöver M, Finke S, Herrlich M, Döring T, Smeddinck JD, Malaka R
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: CHI Play
Year of Conference: 2020
Online publication date: 04/11/2020
Acceptance date: 02/11/2020
Date deposited: 18/02/2021
Publisher: Association for Computing Machinery
Library holdings: Search Newcastle University Library for this item
Series Title: Proceedings of the Annual Symposium on Computer-Human Interaction in Play