Browse by author
Lookup NU author(s): Dr Cong Zhang
This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).
Gamification of behavioral experiments has been applied successfully to research in a number of disciplines, including linguistics. We believe that these methods have been underutilized in applied linguistics, in particular second-language acquisition research. The incorporation of games and gaming elements (gamification) in behavioral experiments has been shown to mitigate many of the practical constraints characteristic of lab settings, such as limited recruitment or only achieving small-scale data. However, such constraints are no longer an issue with gamified and game-based experiments, and as a result, data collection can occur remotely with greater ease and on a much wider scale, yielding data that are ecologically valid and robust. These methods enable the collection of data that are comparable in quality to the data collected in more traditional settings while engaging far more diverse participants with different language backgrounds that are more representative of the greater population. We highlight three successful applications of using games and gamification with applied linguistic experiments to illustrate the effectiveness of such approaches in a greater effort to invite other applied linguists to do the same.
Author(s): Kim Y, Kogan VV, Zhang C
Publication type: Article
Publication status: Published
Journal: Applied Linguistics
Year: 2024
Volume: 45
Issue: 1
Pages: 198–205
Print publication date: 01/02/2024
Online publication date: 12/07/2023
Acceptance date: 26/06/2023
Date deposited: 21/08/2023
ISSN (print): 0142-6001
ISSN (electronic): 1477-450X
Publisher: Oxford University Press
URL: https://doi.org/10.1093/applin/amad039
DOI: 10.1093/applin/amad039
ePrints DOI: 10.57711/5tz0-5w91
Altmetrics provided by Altmetric