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Lookup NU author(s): Dr Carlos CalderonORCiD
This paper presents a methodological framework for the utilisation of our cinematic camera control engine in the exploration and representation of architectural designs. In this paper, we report on a fully developed modification (mod) of a real-time engine (Unreal TM): a cinematic control camera engine designed to enhance a real-time navigatable experience architectural contexts. Basically, the mod enables the use of cinematographic techniques (Tracking, Cutaway, Exposure, etc) to explore architectural designs in a 3D real-time development and testing environment (the Unreal Engine). The purpose of our investigation is to use this "spatial cinematic mediation" to improve the presentation of architectural designs by facilitating a reading of architecture in a design sense. Additionally, the mod might be use by the designer to notice design issues which otherwise might not be noticeable. Currently, there is neither software nor a structured approach which facilitates this in architectural visualisations.
Author(s): Calderon C, Worley N, Nyman K
Publication type: Article
Publication status: Published
Journal: Journal of Information Technology in Construction
Year: 2006
Volume: 11
Pages: 343-360
ISSN (print): 1400-6529
ISSN (electronic): 1874-4753
Publisher: International Council for Research and Innovation in Building and Construction
URL: http://www.itcon.org/2006/25
Notes: Special Issue: Architectural informatics