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Spatial cinematic mediation in real-time architectural walkthroughs

Lookup NU author(s): Dr Carlos CalderonORCiD

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Abstract

This paper presents a methodological framework for the utilisation of our cinematic camera control engine in the exploration and representation of architectural designs. In this paper, we report on a fully developed modification (mod) of a real-time engine (Unreal TM): a cinematic control camera engine designed to enhance a real-time navigatable experience architectural contexts. Basically, the mod enables the use of cinematographic techniques (Tracking, Cutaway, Exposure, etc) to explore architectural designs in a 3D real-time development and testing environment (the Unreal Engine). The purpose of our investigation is to use this "spatial cinematic mediation" to improve the presentation of architectural designs by facilitating a reading of architecture in a design sense. Additionally, the mod might be use by the designer to notice design issues which otherwise might not be noticeable. Currently, there is neither software nor a structured approach which facilitates this in architectural visualisations.


Publication metadata

Author(s): Calderon C, Worley N, Nyman K

Publication type: Article

Publication status: Published

Journal: Journal of Information Technology in Construction

Year: 2006

Volume: 11

Pages: 343-360

ISSN (print): 1400-6529

ISSN (electronic): 1874-4753

Publisher: International Council for Research and Innovation in Building and Construction

URL: http://www.itcon.org/2006/25

Notes: Special Issue: Architectural informatics


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