Professor James Ash
| Automation and environmental dispositions | 2024 |
|
Professor James Ash Dr Rachel Gordon
| Children and Young People’s Experiences and Understandings of Gambling-Style Systems in Digital Games: Loot Boxes, Popular Culture, and Changing Childhoods | 2024 |
|
Professor James Ash Dr Rachel Gordon
| Digital geographies of home: parenting practices in the space between gaming and gambling | 2024 |
|
Professor James Ash
| Levering the Cracks: A Data Power Symposium: Data Power: Radical Geographies of Control and Resistance. Jim E. Thatcher and Craig M. Dalton [Book review] | 2024 |
|
Professor James Ash
| Researching Digital Life: Orientations, Methods and Practice | 2024 |
|
Professor James Ash Dr Rachel Gordon
| Geographies of the event? Rethinking time and power through digital interfaces | 2023 |
|
Professor James Ash
| Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil | 2023 |
|
Professor James Ash
| A Politics of the Present? | 2022 |
|
Professor James Ash Dr Rachel Gordon
| Affective Life and Cultural Economy: Payday Loans and the Everyday Space‐Times of Credit‐Debt in the UK | 2020 |
|
Professor James Ash
| Flat ontology and geography | 2020 |
|
Professor James Ash
| Form and the Politics of World | 2020 |
|
Professor James Ash
| Architecture and its Co-existing Atmospheres | 2019 |
|
Professor James Ash
| Indebted life and money culture: payday lending in the United Kingdom | 2019 |
|
Professor James Ash
| Postphenomenology and method: styles for thinking the (non)human | 2019 |
|
Professor James Ash
| Post-phenomenology and space: a geography of comprehension, form and power | 2019 |
|
Professor James Ash
| Seeking Follows | 2019 |
|
Professor James Ash
| Digital Geographies | 2018 |
|
Professor James Ash Dr Rachel Gordon Dr Philip Langley
| Digital Interface Design and Power: Friction, Threshold, Transition | 2018 |
|
Professor James Ash
| Digital Turn, Digital Geographies? | 2018 |
|
Professor James Ash
| Smart cities and the digital geographies of technical memory | 2018 |
|
Professor James Ash Dr Rachel Gordon
| Unit, vibration, tone: a post-phenomenological method for researching digital interfaces | 2018 |
|
Professor James Ash
| Phase Media: Space, Time and the Politics of Smart Objects | 2017 |
|
Professor James Ash
| Visceral methodologies, bodily style and the non-human | 2017 |
|
Professor James Ash
| Theorizing studio space: Spheres and atmospheres in a video game design studio | 2016 |
|
Professor James Ash
| Atmospheric Methods | 2015 |
|
Professor James Ash
| Becoming Attuned: Objects, Affects and Embodied Methodology | 2015 |
|
Professor James Ash
| Interview with Pasi Valiaho on Video Games and Rhythm | 2015 |
|
Professor James Ash
| Sensation, Affect and the GIF: towards an allotropic account of networks | 2015 |
|
Professor James Ash
| Technology and affect: Towards a theory of inorganically organised objects | 2015 |
|
Professor James Ash
| The Interface Envelope: Gaming, Technology, Power | 2015 |
|
Professor James Ash
| Computer games and the social imaginary by Graeme Kirkpatrick [Book review] | 2014 |
|
Professor James Ash
| Geography and Post-phenomenology | 2014 |
|
Professor James Ash
| New Media and Participatory Cultures | 2013 |
|
Professor James Ash
| Rethinking affective atmospheres: Technology, perturbation and space times of the non-human | 2013 |
|
Professor James Ash
| Technologies of Captivation: videogames and the attunement of affect | 2013 |
|
Professor James Ash
| Videogames | 2013 |
|
Professor James Ash
| Attention, videogames and the retentional economies of affective amplification | 2012 |
|
Professor James Ash
| Between War and Play, Gameplay Mode: War, Simulation, and Technoculture by Patrick Crogan Minneapolis: University of Minnesota Press, 2011 | 2012 |
|
Professor James Ash
| Technology, technicity, and emerging practices of temporal sensitivity in videogames | 2012 |
|
Professor James Ash
| Cultural Geography and Videogames | 2011 |
|
Professor James Ash
| Architectures of affect: anticipating and manipulating the event in processes of videogame design and testing | 2010 |
|