Browse by author
Lookup NU author(s): Professor Feng Li,
Professor Savvas Papagiannidis,
Professor Michael Bourlakis
Full text for this publication is not currently held within this repository. Alternative links are provided below where available.
The rapid development of Massively Multiplayer Online Role Playing Games (MMORPGs) is creating new virtual worlds that significantly extend our socio-economic environment. Increasingly, organisations and individuals have to live in multiple spaces incorporating the physical, the electronic and the virtual spaces, which are creating numerous new business and social opportunities and challenges. Today, MMORPGs – both virtual social worlds and online fantasy games - have evolved far beyond mere online computer games. From a business perspective, the new environment challenges existing management theories, creating new opportunities for businesses and entrepreneurs and calling for the development of new management theories and new research methods. From a social perspective, the virtual world represents the frontier of social computing with profound implications for policy and our society at large. This paper will explore the concept of ‘multiple-spaces’, examine the interplays and connections among the different spaces, and discuss their business and social implications. New themes for future research will also be highlighted.
Author(s): Li F, Papagiannidis S, Bourlakis M
Publication type: Article
Publication status: Published
Journal: Environment and Planning D: Society and Space
Print publication date: 01/01/2010
Date deposited: 25/06/2010
ISSN (print): 0263-7758
ISSN (electronic): 1472-3433
Publisher: Pion Ltd.
Altmetrics provided by Altmetric